Automatic reconstruction of archeological broken objects is an invaluable tool for restoration purposes and personnel. In this paper, we assume that broken pieces have similar characteristics on their common boundaries, when they are correctly combined. In this paper we work in a framework for the full reconstruction of the original objects using texture and surface design information on the sherd. The texture of a band outside the border of pieces is predicted by inpainting and texture synthesis methods. Feature values are derived from these original and predicted images of pieces. We present a quantitative and qualitative comparison over a large set of features and over a large set of synthetic and real archeological broken objects.
VAST 2008 - The 9th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage